Dice & Documents

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Log 0.0
Creating Characters

Many players have a preference for a certain kind of character, and will make that character over and over again. I almost always play rogues, for instance.
It is, however, good to force a player to play outside of their “comfort zone,” and promote diversity and variety. For that reason, I propose the following method of choosing a character:

1. Choose a Race:

Roll a d%. Use the following to determine your race:
01-18 Human
19-35 Elf
36-53 Dwarf
54-71 Halfling
72-81 Gnome
82-88 Half-Orc
89-95 Tiefling
96-99 Dragonborn (or half-dragon template and roll again)
100 Other (Choose)

“Other” gives near complete freedom, with some specific caveats: A race that can fly is not permitted below level 5; A race with level adjustment requires negative level adjustments to correct this (as seen in Player’s Guide to Faerun); A race with racial hit dice requires negative levels if playing at a level below that race’s number of HD.

2. Roll Ability Scores

Roll 4d6, and drop the lowest die. Assign the sum of the remaining die to Strength.
Repeat this for Dexterity, Constitution, Intelligence, Wisdom, And Charisma.
Make note of the ability modifiers at this point. If the sum of the modifiers is less than +1, redo this process.

3. Apply Racial Bonuses

Add the appropriate racial bonuses to the ability scores. Note that intelligence cannot be reduced to below 3. If a racial penalty would reduce Int to below 3, it reduces to 3 instead.

4. Choose a class.

Choose the class that is best suited for your character at this point.

5. Level the Character

Ideally, all characters would be created at first level, so that the player can enjoy growing that character in its entirety. Practically, however, new PCs often need to join an adventure at a higher level. So, there are some rules:
If a new character replaces a character who died (or otherwise dropped out) in a four-player game, the new character will enter the game one level below the level of the character it is replacing. Its experience points will be midway toward leveling.
If at any point a character falls more than two levels below the ECL of the highest level PC in the party, that PC will need to be brought up a level: if possible, this character should partake in a solo adventure.
If the number of PCs is not 4, either their levels or the adventure should be adjusted to ensure the proper level of difficulty.

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